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Marios Bikos
Senior Software Engineer
Marios Bikos
Senior Software Engineer

Computational Geometry and 3D Modeling Project

[vc_row][vc_column][vc_single_image image=”470″ img_size=”large” alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_custom_heading source=”post_title” font_container=”tag:h2|font_size:32|text_align:left|color:%23000000″ google_fonts=”font_family:ABeeZee%3Aregular%2Citalic|font_style:400%20regular%3A400%3Anormal”][vc_column_text]Course Project[/vc_column_text][/vc_column][vc_column width=”1/2″][vc_column_text]A project which presents a solution to the implementation of 2D and 3D Convex Hulls as well as the implementation of distance maps and Sphere-Polyhedron Collision Detection.[/vc_column_text][vc_tweetmeme share_via=”mariosbikos” share_recommend=”framestore” share_hashtag=”magicleap,ar,framestore” large_button=”true” lang=”en”][/vc_column][/vc_row][vc_row][vc_column width=”1/3″][vc_title title=”Challenges”][vc_column_text]

  • Figuring out the best approach to implement distance maps.

[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_title title=”Technologies”][vc_column_text]

  • OpenGL
  • GeoLib
  • MathGeoLib

[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_title title=”Languages”][vc_column_text]

  • C++

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_title title=”Project Details”][vc_column_text]A project which presents a solution to the implementation of 2D and 3D Convex Hulls as well as the implementation of distance maps and Sphere-Polyhedron Collision Detection.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_title title=”Images”][/vc_column][/vc_row][vc_row][vc_column width=”1/3″][vc_single_image image=”473″ img_size=”large” style=”vc_box_rounded” onclick=”link_image”][/vc_column][vc_column width=”1/3″][vc_single_image image=”462″ img_size=”large” onclick=”link_image”][/vc_column][vc_column width=”1/3″][vc_single_image image=”472″ img_size=”large” onclick=”link_image”][/vc_column][/vc_row]

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