FORZA STREET

PLAY FREE NOW: https://xbx.lv/2Phbcrf

From the top-rated Xbox racing franchise, comes an all-new way to race for PC and mobile devices.

Challenges

  • Learning how to use Unreal Engine’s UMG System to create a UI Screen Flow.
  • Learning how to quickly iterate on the design of UI screens using visual scripting and how to optimize performance by moving intensive parts to C++.

Technologies

  • Unreal Engine 4
  • Unity
  • Visual Studio
  • Perforce

Languages

  • C++
  • C#
  • Blueprints

Project Details

I had the chance to work on Forza Street from the prototyping phase until production and gain experience working in all phases of game development, from feature design & implementation to bug-fixing and optimization.

My role mainly involved working on the UI screen-flow system and the implementation of extensible and tunable ‘meta’ game features, such as progression and reward systems that drive engagement.

Images

Media