Project Overview
The Existent® Unreal Plugin is a comprehensive software framework designed to simplify the development of multiplayer, location-based virtual reality (LBE VR) experiences with natural, physical interactions. It provides a robust end-to-end suite of components, Blueprint nodes, assets, editor tools, and runtime systems that help teams design, develop, test, and deploy immersive VR experiences.
Key Contributions
Licensing System Development
I designed and implemented the plugin’s licensing system in C++ that leverages HTTP requests to interact with the Keygen RESTful API for:
- License key validation
- Machine activation
- Entitlement verification
Demo Experience – Realm Odyssey
I created Realm Odyssey, a mini-demo experience built in Unreal Engine to demonstrate core features:
- Dynamic level streaming for seamless world transitions.
- Tracked object and vehicle mechanics to maximize immersion and player engagement.
- Intuitive interaction flows designed for first-time users.
Highlights
- Integrated licensing flows with real-time activation and entitlement checks.
- Developed immersive VR mechanics blending dynamic level loading and tracked hardware.
- Created developer-friendly workflows supporting in-headset debugging and session playback.
- Contributed to a flexible architecture enabling free-roam multiplayer VR.
Tags: Software

