[vc_row][vc_column width=”1/2″][vc_raw_html]JTVCbWV0YXNsaWRlciUyMGlkJTNEJTIyMzA5MiUyMiU1RA==[/vc_raw_html][vc_column_text]Digital Games Conference Dubai 2020: VR Content Development Walkthrough
Virtual Event (Zoom) due to Covid-19, June 21-23, 2020
Presentation introduced developers to tools and SDKs required to build PC-based and Mobile VR Applications for the Vive Ecosystem.[/vc_column_text][vc_row_inner][vc_column_inner width=”1/4″][vc_wrapper][vc_btn title=”Watch Recording” color=”inverse” i_icon_fontawesome=”fas fa-play” add_icon=”true” link=”url:https%3A%2F%2Fyoutu.be%2Flwqc5PO3uwo%3Ft%3D24141||target:%20_blank|”][/vc_wrapper][/vc_column_inner][vc_column_inner width=”1/4″][vc_btn title=”Conference Site” color=”inverse” i_icon_fontawesome=”fas fa-info-circle” add_icon=”true” link=”url:https%3A%2F%2Fwww.dgcgames.com%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][/vc_column][vc_column width=”1/2″][vc_raw_html]JTVCbWV0YXNsaWRlciUyMGlkJTNEJTIyMTY5MyUyMiU1RA==[/vc_raw_html][vc_column_text]Laval Virtual World 2020: Building New Realities with the latest Vive Developer SDKs
Virtual Event (VirBela) due to Covid-19, April 22-24, 2020
Vive has an exciting new VR product lineup for 2020. This talk is aimed at developers wanting to make the most out of the new capabilities of these devices and the SDKs that support them.[/vc_column_text][vc_row_inner][vc_column_inner width=”1/4″][vc_wrapper][vc_btn title=”Watch Recording” color=”inverse” i_icon_fontawesome=”fas fa-play” add_icon=”true” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DT6c4DDf8N-k%26t%3D670s||target:%20_blank|”][/vc_wrapper][/vc_column_inner][vc_column_inner width=”1/4″][vc_btn title=”Conference Site” color=”inverse” i_icon_fontawesome=”fas fa-info-circle” add_icon=”true” link=”url:https%3A%2F%2Fwww.laval-virtual.com%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_raw_html]JTVCbWV0YXNsaWRlciUyMGlkJTNEJTIyMzA4NCUyMiU1RA==[/vc_raw_html][vc_column_text]Vive Developer Jam 2020: Eye Tracking Workshop
London, January 24-26, 2020
This was an introduction workshop to Eye tracking before the Vive Developer Jam to prepare participants on how to use the Vive SRAnipal (Eye/Lip Tracking) SDK and build VR applications.[/vc_column_text][vc_row_inner][vc_column_inner width=”1/4″][vc_wrapper][vc_btn title=”Event Website” color=”inverse” i_icon_fontawesome=”fas fa-info-circle” add_icon=”true” link=”url:https%3A%2F%2Fdeveloper.vive.com%2Feu%2Fevent%2Fdeveloper-jam-london%2F||target:%20_blank|”][/vc_wrapper][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][/vc_column][vc_column width=”1/2″][vc_raw_html]JTVCbWV0YXNsaWRlciUyMGlkJTNEJTIyMzE0OCUyMiU1RA==[/vc_raw_html][vc_column_text]GDC 2023
San Francisco, March 20-24, 2023
This technical presentation covered how PICO XR created and is using the PICO Porting Tool to automate SDK Integration work in Unreal & Unity projects when it comes to porting process from Oculus platform to PICO platform. Using PICO Unreal Porting Tool can save 50%~80% effort for developers by automatically replacing Oculus API/Component with PICO API/Component.[/vc_column_text][vc_row_inner][vc_column_inner width=”1/4″][vc_wrapper][vc_btn title=”Conference Site” color=”inverse” i_icon_fontawesome=”fas fa-info-circle” add_icon=”true” link=”url:https%3A%2F%2Fgdconf.com%2F|target:_blank”][/vc_wrapper][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]