Marios Bikos
Graduate Programmer at Studio Gobo

My interests span the fields of Visual Computing, Mixed Reality & Game Development which allow the combination of technology with one’s own creative nature. More specifically, I am interested in exploring novel 3D user interfaces and interaction techniques for games, particularly those that exploit the unique capabilities of augmented and virtual reality.


For my MSc Thesis, I exploited VR to get an insight on how people evaluate the morality of decisions a driverless car should inevitably make in moral dilemma situations, while my Diploma Thesis was based on the development of an interactive AR chess game, utilizing a pinch gesture detection technique to allow real-time 3D virtual object manipulation.
In the past, I interned at the VR Research Team of the i-Sense Group at ICCS NTUA(2013) and the Fachgebiet AR Research Group of the Technical University of Munich, under the supervision of Y. Itoh & G. Klinker( 2015).


While an undergraduate student, in 2012, I founded the 1st IEEE Computer Society Student Chapter in Greece which was awarded with the Outstanding Chapter Award by IEEE Computer Society in providing the best overall set of programs and activities for prospective computing/IT student members. I was the Head Organizer of the 1st Games Exhibition in Greece (, a volunteer effort to bring together Greek gaming industry and students, which was awarded with the Gold Darrel Chong Student Activity Award by IEEE. In 2013, I received the IEEE Computer Society Richard E. Merwin Student Scholarship for demonstrating outstanding involvement in the local IEEE activities, excellence in academic achievement, and promise in future efforts.



University College London (UCL)
MSc in Computer Graphics, Vision & Imaging

GPA: Distinction (75.4%)
Diploma Thesis: “Virtual Reality for the Study of Moral Dilemmas involving Driverless Cars“, Advisor: Prof. Mel Slater

Related Coursework: Virtual Environments, Computer Graphics, Image Processing, Machine Vision, Acquisition and Processing of 3D Geometry


University of Patras, Dept. of Electrical and Computer Engineering
Diploma of Engineering (300 ECTS units)

Major: Electronics & Computers

GPA: Overall: 7,85/10(Expected) ; GPA in Major: 8,55/10
Diploma Thesis: “Dynamic Simulation of Virtual Objects for Augmented Reality Applications. Development of an Augmented Reality Chess“, Advisor:Assistant Prof. K. Moustakas


Related Coursework: Computer Graphics & Virtual Reality, Computational Geometry & 3D Modeling, Pattern Recognition, Human-Machine Interaction & Design of Interactive Systems, Digital Image Processing, Analysis & Design of Software Systems, Object Oriented Technology


Independent: The Complete Git course(Udemy), C++ Short & Sweet(Udemy,University of Colorado Boulder), OpenCV Computer Vision Application Programming(Udemy)


1st High School of Amaliada
High school certificate, (GPA: 18.3/20.0)

09/2016 - Present

Studio Gobo
Graduate Programmer
  • Prototyped in-game player messaging features for an unannounced game (based on a globally-recognised IP).
  • Built an Editor tool that simulates a production control room to facilitate the debugging of the complex camera system.
  • Implemented a UI screenflow system that provides an easier interface for non-coders to manipulate menus and trigger metagame actions.
  • Programmed in Blueprints and C# using Unreal Engine and Unity, became familiar with Perforce.


Fachgebiet Augmented Reality (FAR) Research Group - TUM
Research Intern
  • Implemented a pinch gesture detection algorithm, employing users’ thumb and forefinger relative position to allow interaction with the virtual content displayed.
  • Developed a Mixed Reality Chess, making it possible for the users, to manipulate virtual chess pieces in front of a real table and play against a chess engine.


Institute of Communication and Computer Systems (ICCS-NTUA)
Engineering Intern
  • Developed an Augmented Reality Game using kinect, which recognizes player’s skeleton and turns him into his favorite Marvel’s Avenger.
  • Experience in C#,Kinect SDK, Unity3D.
  • SlalomPenguin-VR: A Game interface for Locomotion in VR Environments (2016)Reverse-engineered an intuitive game interface for locomotion in VR environments and built an alpine-skiing immersive environment simulation for a C.A.V.E to demonstrate its effectiveness. Unity3D, C#
  • Isotropic Remeshing of Surfaces Based on Parameterisation (2016)Implemented isotropic remeshing algorithms that improve the quality of a given 3D mesh in terms of vertex sampling, regularity and triangle quality C/C++, CGAL, Boost, Eigen.
  • Light Source Estimation using Kinect for Augmented Reality Applications (2014) Developed algorithms to estimate the position of a Point Light Source in a scene using Kinect. C+, PCL, OpenGL
  • Don Quixote’s Saga (2014) Developed a 2D Videogame which won People’s Choice award out of 15 teams in Athens & Patras during Global Game Jam 2014. Javascript, HTML, EnchantJS
  • Computational Geometry (2013) Implemented algorithms of 2D & 3D Convex Hulls, Distance Maps and Sphere-Polyhedron Collision Detection. C/C++,
Volunteer Experience


IEEE Computer Society (Region 8)
Student Ambassador
  • Served as a liaison between the IEEE Computer Society Member and Geographic Activities Board and student members in my Region


IEEE Student Branch-University of Patras
  • Head Organizer of the Hellenic Student Branch Congress 2012 (National Meeting of IEEE Student Branches)-1st nationwide collaborative effort by IEEE student members in Greece
  • Recipient of the IEEE Regional Exemplary Student Branch Award 2012 (EMEA), given annually to IEEE Student Branches for the public recognition of their operations.
  • Increased the number of Active Members by 150,6% (From 85 to 212)
  • Increased the number of technical activities by 600% (From 3 per year to 21 per year)


IEEE Computer Society Student Chapter-University of Patras
  • Recipient of the Richard E. Merwin Student Scholarship 2014, given by IEEE Computer Society to recognize and reward active student volunteer leaders in student chapters who show promise in their academic and professional efforts.
  • Recipient of the Computer Society Outstanding Chapter Award 2012 (International Award) ,given annually to the chapter providing the best overall set of activities for computing/IT students
  • Led a team of 23 students for the organization of the 1st Games Expo in Greece,winning the Gold Darrel Chong Student Activity Award given annually by IEEE to acknowledge exemplary student activities around the world
  • Corallia Innovation Program Scholarship: Selected by Hellenic Student Association of Stanford and funded by Corallia for a 10-day Educational Trip at Stanford University (“Educational Trip US” – 9th – 17th May 2011)
  • Ranked 124th out of 1900 teams and 4000 students in the IEEEXtreme 6.0 (24hr-International Programming Competition-October 2012)
  • 6th Place among 6500 students from 32 countries on analytical and economic skills in Case Study after winning in Local and Panhellenic rounds (European BEST Engineering Competition-Riga,Latvia 2014)
  • Winner of Meta Company’s Augmented Reality App Ideas Competition (TechCrunch Disrupt 2014)
  • Grand Prize Winner among 112 Unity projects in the Polycount-Unity Connect Contest.
  • People’s Choice Award/15 Greek games that participated in the Global Game Jam 2014

Languages: C#, C/C++, Java, UML, LaTeX, Matlab

Software/Tools: OpenCV, OpenGL, Unity3D, Unreal Engine, PCL, ArUco, Git, Perforce, Microsoft Visual Studio, Indigo Studio



  • Michigan Certificate of Proficiency(C2)
  • IELTS – Overall: 8.0/9.0 (R: 9.0,L: 9.0,W: 6.5,S: 7.5)


  • Goethe Institut-Zertifikat Deutsch(B1)
Konstantinos Moustakas
Assistant Professor
Head of the Visualization and Virtual Reality Research Group
Wire Communications Laboratory
Electrical and Computer Engineering Dept.
University of Patras
26504 Rio – Patras, Greece
Tel: +30 2610-969809, Fax: +30 (2610) 991 855
Grudrun Klinker
Head of FAR (Fachgebiet Augmented Reality) Group
Chair for Computer Aided Medical Procedures & Augmented Reality
Department of Informatics
Technical University of Munich
Boltzmannstraße 3, D-85748 Garching b. München, Germany
Tel: +49 (89) 289-18215
Nikolaos Avouris
Head of the HCI Group
Interactive Technologies Laboratory
Electrical and Computer Engineering Dept.
University of Patras
26504 Rio – Patras, Greece
Mel Slater
ICREA Research Professor
Virtual Environments &
Computer Graphics
Department of Computer Science
University College London
WC1E 6BT London, UK
Tel:+44(0)20 7679 3709

Download my CV as a .pdf (Last Update: July 2017)