I'm a Software Engineer based in London with a decade of experience building tools, simulation systems, and scalable platforms for real-time applications. I've worked across gaming, XR, virtual production, and AI-driven products, helping multidisciplinary teams turn complex ideas into reliable software. I enjoy solving challenging technical problems, improving developer workflows, and building systems that enable others to create faster and more effectively. Alongside hands-on engineering, I've led technical initiatives, mentored engineers, and collaborated closely with product, research, and content teams to bring ambitious projects from concept to production.