Hi there! I am Marios Bikos. I graduated from University College London with an MSc in Computer Graphics, Vision & Imaging (Distinction) in 2016 and hold a Diploma in Electrical & Computer Engineering from the University of Patras, Greece since 2015.
Before that, I worked as an Associate Lead Gameplay Engineer at Sharkmob (owned by Tencent) on Exoborne, a a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, powered by Unreal Engine 5. I have also worked as a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to develop high-quality VR content across VIVE hardware in all content verticals.
Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore to build Virtual Production tools and interactive XR experiences for clients such as VW China(Hyper Reality Test Drive) and Warner Bros(AR Experience for Fantastic Beasts: The Crimes of Grindelwald). I also gained games industry experience working as a Games Programmer on the commercially released racing game Forza Street at Electric Square. Before all that, I was a Research Intern at the Technical University of Munich(TUM) and the Institute of Communications & Computer Systems (NTUA).
I am always interested in exploring novel 3D user interfaces and interaction techniques, particularly those that exploit the unique capabilities of augmented and virtual reality. Highlights of my work include an Autonomous Vehicle VR Simulation to evaluate the morality of decisions a driverless car should inevitably make in moral dilemma situations that won 1st place at the Polycount-Unity Connect Contest out of 112 projects and an interactive AR Chess Game that allows seamless manipulation of virtual chess pieces using bare hands that was presented in the International Conference on Cyberworlds.
I have received several awards for organizing technical events and demonstrating outstanding involvement as an IEEE volunteer, including a 2013 Richard E.Merwin Student Scholarship, a 2012 Regional Exemplary Student Branch Award and a 2012 Outstanding Chapter Award. I was the Head Organiser of the 1st Games Exhibition in Greece (Games Expo 2012), in an effort to bring together students and gaming companies, which was awarded the 2013 Gold Darrel Chong Student Activity Award by IEEE.
I invite you to take a look around my website and take a look at my professional background. You can also find information on the cool projects that I’ve been involved in and browse the resulting publications.
I love networking. If you would like to connect and converse, please feel free to contact me.
SDK Technical Engineer
PICO XR (ByteDance/TikTok)
Associate Lead Gameplay Engineer
Senior Gameplay Engineer
Developer Relations Engineer
Technical University of Munich
Computer Graphics Vision & Imaging
University College London (UCL)
Electrical & Computer Engineering
University of Patras, Greece
European BEST Engineering Competition (EBEC) is the largest real-time based engineering competition, which challenges competitors, who are winners from competitions all over Europe, by presenting them with engineering problems that can be addressed in many ways.
►Placed 1st/15 teams in GGJ Athens & Patras Voting Contest.
This scholarship was created in honor of the late Richard E. Merwin, past president of the IEEE Computer Society, to recognize and reward student leadership.