Project Title: Forza Street
Year: 2016-2018
Company: Electric Square
Client: XBOX Studios
Programming Languages: C#, C++
Libraries/APIs: Unity3D, Unreal Engine
Tools: Perforce


I had the chance to work on Forza Street from the prototyping phase until production and gain experience working in all phases of game development, from feature design & implementation to bug-fixing and optimization.
My role mainly involved working on the UI screen-flow system and the implementation of extensible and tunable ‘meta’ game features, such as progression and reward systems that drive engagement.